

- #Cities skylines tmpe slow mod
- #Cities skylines tmpe slow full
- #Cities skylines tmpe slow mods
- #Cities skylines tmpe slow code
- #Cities skylines tmpe slow free
Services such as healthcare, death care, police, fire, and garbage collection can all be reduced by blocked roads, flooded or collapsed service buildings. Flood water may cause many other problems in the city, such as blocked roads/rails delaying or stopping the transportation of goods and citizens. If the flooding persists, buildings will become abandoned. The water may travel a significant distance inland depending on the geography and size of tsunami. Some buildings may collapse due to the large volume of water striking them, and Underground Metro Stations are particularly vulnerable. You're comparing an apple to an ornge, or better yet an apple to a steak.Spreading fire can be disabled by the player.Ī tsunami is a wall of water that floods the local area, which may wash vehicles off the roads.

This isn't a first-person shooter that does very little cpu calculations and focuses on graphics quality. Simulators all play this way, it the nature of the beast.
#Cities skylines tmpe slow mods
This game seems very optimized, it's the mods that give most of the issues. When you stop growing your city, it stabilizes and your FPS will increase. So what it boils down to, as your city grows your FPS will drop as your city becomes in and out of balance. If you want high fps then you need a smooth running city (little to no traffic, watch imports/exports) That's the only real trick to the game. It does a lot of different things that will just slow the game a lot more than it already is. This game is hugely CPU intensive, adding mods just adds to it, especially that Traffic++. I have a 425k pop city and when traffic is good my fps are up to 60fps, but when traffic is horrible and city out of balance, it will drop to less than 5 fps. I have an i7-4790k (4.4GHz auto OC) and 16GB ram no mods/assests except 25 tile and fps. So other than doing the same and overclocking OP there's not much more advice we can give you :) Ghz and overvolt my gpus in afterburner squeeze a bit more juice out see if it helps. The game is young though, i'm gonna reboot and OC to 6.8
#Cities skylines tmpe slow mod
Unoptimized game coding + bad mod coding = huge performance drops how it can pass such a stress test on max settings to "hit a wall with what it can do" on a game like cities skylines? there's something fishy going on in the game's coding, and 40fps is terrible, anything under 60fps just feels like slow motion to me it's like somebody is just sliding photos along xDīut yes the mods definitely contribute i'm suspecting it's mostly citizen tracker, traffic++, and automatic emptying/bulldoze that's the culprit as they're repeatedly calling on the same functions continuously (and unecessarily) The program could probably could use some optimisation and make it more efficient.Ī 9590 8 core 4.7 clocked to 6ghz + xfire r9 290's 4gb passed a Heaven (unity engine) benchmark test on max settings with average of 190 FPS.
#Cities skylines tmpe slow code
Originally posted by Tornado_J1:The program code is busy with all the background processing and has essentially hit the wall with what the CPU and push out and what the program can do.
#Cities skylines tmpe slow free
So basically, CO has created a very open and free modding environment, and modders are free to release unoptimized code! lol Modders can access parts of the game that CO didnt even intend in the first place. You do realize that CO doesn't write the code for modders right? What you are seeing is a result of a very open modding policy. Lol so its not the actual game that is causing issues, but the mods. Not much you can do about performance drops until CO decide to optimize their coding very badly coded game indeedīUT to be fair I am using like 8 mods which are essential so it's not like I can take them out either, if I start a new game without mods my FPS jumps up to 140-150 minimum but like I said the mods are essential they're what makes the game playable (traffic++ for example has essential features that SHOULD have come boxed with the game) There's some huge memory leakage going on and some really messy unoptimized coding and ineffecient usage of all 8 cores going on. Yet boot up Cities skylines after a few hours gameplay once city grows just a crappy scummy 40fps I feel like everything is moving in slow motion.
#Cities skylines tmpe slow full
Heavean benchmark stress test on full load average FPS 190 Idles at 9c (water cooling) max load (24 hour OCCT linpack stress test) 49c Originally posted by Captain Lazychan:the game is incredibly unoptimized
